﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000119 RID: 281
	public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
	{
		// Token: 0x06000535 RID: 1333 RVA: 0x00002973 File Offset: 0x00000B73
		public virtual void Prepare(Material material)
		{
		}
	}
}
